Plane Curvilinear Motion - Choosing a Coordinate System
Rectanglar coordinates
The rectangular coordinate system is useful for straight line motion. It is also useful if the x and y component of the body’s acceleration are independent (e.g. projectile motion).
- Position: r = x i + y j
- Velocity: v = (dx/dt) i + (dy/dt) j
- Acceleration: a = (d 2x/dt 2) i + (d 2y/dt 2) j
n-t coordinates
The normal and tangential coordinate system is useful when a particle’s path is curved and information such as the path's radius of curvature or the speed and acceleration along the path are given.
- Velocity: v = v et
- Acceleration: a = (dv/dt) et + (v2/ρ) en
Polar coordinates
The polar coordinate system is useful when a particle’s path is curved especially if the path is circular. It is also useful when angular velocities and accelerations are given.
- Position: r = r er
- Velocity: v = (dr/dt) er + r(dθ/dt) eθ
- Acceleration: a = ((d 2r/dt 2) - r(dθ/dt)2)er + (r(d 2θ/dt 2) + 2(dr/dt)(dθ/dt))eθ